![]() ![]() It becomes a little grating at times, but is mostly a pleasure. ![]() The new script is genuinely funny, for the most part, and mixes up Douglas Adams style word play with fourth-wall breaking comments on games in general. ![]() The first game tried to mimic Dungeon Keeper's sardonic wit and fell short. Visually, the game has improved dramatically from the 2011 original, with a much more stylised look, more characterful animations and a generally more solid and robust feel. You no longer have to try and keep those invaders alive - simply killing them as quickly as possible is once more your goal - and while the result is hardly original, it certainly scratches its intended itch. You build a brewery to keep your creatures happy, workshops to research new things to build, and traps to slow down and kill unwary intruders. You control the action using a floating disembodied hand.Īt first, it's exactly how you'd want a Dungeon Keeper inspired game to be. Your evil avatar remains glued to his throne. Clear a room-sized space, choose what you'd like to build there and start to craft the perfect lair. Set your minions - called Little Snots - to work, and slap them with a right click to motivate them. You start with a throne room, a pit from which you can summon creatures (and into which you can dispose of them, should you wish) and a map filled with earthen walls and seams of gold ready to be mined out. The core gameplay is now more familiar than ever. The result is a game that is much closer in style to Dungeon Keeper, yet still has a few new twists of its own. It was a nice concept, sloppily executed, but it's been completely abandoned for the sequel. The original Dungeons took obvious inspiration from Bullfrog's classic, but added a weird twist: you weren't trying to kill the adventurers who ventured into your lair, but to keep them challenged and thrilled long enough to build up their soul force, which you could them harvest in order to level up your traps and creatures. There's a hungry audience out there, craving dungeon management satisfaction, and there are now multiple candidates hoping to fit the bill.ĭungeons 2 has something of a head start, since it's a sequel to a 2011 game that sadly failed to live up to its promise. The fact that EA so completely botched its revival of Dungeon Keeper by bringing back the beloved PC hit as a craven F2P casual mobile game has been a boon for indie developers. An improvement over its predecessor, with some welcome new ideas, but lacking in depth and long-term appeal. ![]()
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